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Thread: GamePascal - Cross-platform Game Development in Object Pascal

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  1. #1

    GamePascal - Cross-platform Game Development in Object Pascal

    GamePascal will be a cross-platform based game development system based around the Object Pascal language and powered by Simple DirectMedia Layer.

    Download: Direct Link
    Version: R1
    Platform: WIN32, OSX32
    Game API: SDL2
    Web: http://tinybiggames.com
    Facebook: http://facebook.com/tinyBigGAMES
    Twitter: http://twitter.com/tinyBigGAMES
    YouTube: http://youtube.com/tinyBigGAMES

    These are some of the features either already in or planned for a future release:

    • Object Pascal (Delphi level 7 syntax)
    • Powered by SDL2
    • High-level game engine on top of SDL
    • Cross-platform (Win32, Win64, Macos and Linux)
    • Native code generation
    • Light-weight customizable IDE
    • Syntax Highlighting
    • Code Completion
    • Code Templates
    • Source Level Debugging
    • Plus much more...


    The product will be developed and refined on win32 platform until it reaches a satisfactory level of maturity then it will be expanded to other platforms. We are looking for feedback, ideas and suggestion to help shape into a great and usable product. During the alpha/beta phase it will be free and most all features enabled for testing and feedback. It will to be a commercial product upon final release and very indie friendly. We plan to have a Free, Standard and Professional version. Those that contribute and provide feedback will be granted a free professional license and your name will be included in the credits (if you prefer) along with other incentives and special offers. More information and media coming soon.

    Thanks for your consideration.
    Last edited by drezgames; 11-08-2014 at 12:11 AM.

  2. #2
    Looks interesting. Unfortunately I see no planned Linux support. We don't know for sure now but with SteamOS and such maybe Linux can be the future of gaming and I think it is shortsighted not to support it.
    Best regards,
    Cybermonkey

    Pulsar2D framework:
    http://pulsar2d.org

  3. #3
    @Cybermonkey
    Hi, yea Linux support is planned, I just forgot to include, sorry about that. I've updated the post to reflect. Thanks for pointing out the oversight.

  4. #4
    Ah, thanks for that. Looking forward to it, in the meantime I'll try the Win32 version.
    BTW, which SDL2 bindings are you using? From here? https://github.com/ev1313/Pascal-SDL-2-Headers
    Best regards,
    Cybermonkey

    Pulsar2D framework:
    http://pulsar2d.org

  5. #5
    Hmm, some sort of deja vu here... just can't remember the name of similar project which has gone with author.

    updated: remembered! SvPascal
    Last edited by Andru; 21-10-2013 at 05:48 PM.

  6. #6
    Quote Originally Posted by Andru View Post
    Hmm, some sort of deja vu here... just can't remember the name of similar project which has gone with author.

    updated: remembered! SvPascal
    and BareGame i think...

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