So true..... so true. Not kind at all. Sigh.
So true..... so true. Not kind at all. Sigh.
I agree with this. Unity3D leads in this area, and considering you can get it for free it's hard to compete with that. And there is also the release of Unreal 4 engine for 19$ a month. And there are not that many pascal developers, or people willing to learn pascal I'm afraid. As a friend said, anyone who knows how to use a mouse makes games in Unity3D. And I've seen a fair share of pascal developers making their own tech (I'm guilty as well). In any case, whatever tech I do make I can expect only to be used by me. Think it'd be best just to build great games in pascal, with your own engine or otherwise.
Existence is pain
You can start developing with Unity 3D for free but as soon as you sell enough copies of your software or earn certain amount of income you need to purchase the proffesional licence.
https://unity3d.com/company/legal/eula
So you can't actually say it is for free but it doesen't present you with initial expenses just to start developing with it as many other game engines do.
Yea just gonna concentrate on the games I think. Here is the engine tech I made for the above mention projects. I am not sure what direction I will take it in. I can not open source it because there are some licensed tech in there and too many other dependencies of which I do not have the time to remove and fix up necessary for a proper open source release. So I will release what I have as it is as a stand-alone engine in binary format that can be used in Delphi/FreePascal. If anyone finds it useful cool... if not... cool. It's a pity that I am the only one that knows all the great stuff in this engine. I had polygon based collision detection and image auto tracing before it became well known ... almost 8-9 years ago. Ahh oh well... at least I have all the knowledge learned over the years that I can draw upon. Sigh.
http://piradyne.com/temp/piradyne_engine.zip
Peace!
Seems Pascal era is over(at least game development). More engines are shutting down, and more developers starting to use something else for game development. After shutting down my own engine I don't see bright future for Pascal, because support of different platforms is not good(e.g. support of iOS with time become much worse, because of changes in Xcode/etc.), and Delphi XE5 appeared too late and with too high price.
Pascal era for game development ower? Why? Becouse development on some game engines has been stopped?
Pascal era for game development wont't be ower until pepole stop making games in Pascal compleetly. But from what I understand most pepole who stopped development on their own game engines still intent on making games. And for these they actually will make custom game engines specifically suited for those particular games rather than suited for most posible games.
And that could in the end turn out to be even better becouse when you are designing a game engine specifically for some game you focus on those parts that will be important for that game and not "waste" with implementing of whole bunch of other features you probably won't even need. So this will lead to faster development and probably more optimized game engines which will have better performance.
So don't write off Pascal game development yet!
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