Looking into game loops rather than using timers. So, my question is:
What is the best and most successful way of using a loop?
I see there are loads of ways to get the time elapsed but which is best and what are the following:
Gettickcount
Timegettime
QueryPerfomanceCounter
QueryPerformancefrequency
So...which is best for a game running at a maximum of say 100 Fps. I am using delphix, I need the game to run as smooth as possible on most machines possible. Obviously I have been on google and found loads of ways to achieve game loops, but with so many options, there must be a "best" way
Thanks
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