Hi everyone! Over at the IndieGamer forum we have a thread about the performance of various game engines/libraries and now everyone is writing demos that have hundreds of 32x32 sprites moving around with alpha blending and show the frame rate: http://forums.indiegamer.com/showthread.php?t=7551

I made a version for DelphiX (the new version by Micrel), but I'm having trouble switching to full screen mode. It works if I include doSystemMemory in DXDraw.Options, but then it is much too slow of course. Any ideas? http://home.wxs.nl/~mikewiering/tmp/...SpriteTest.zip

Also, it works better (higher FPS) if I leave out the BeginScene() and EndScene(), are those required for anything?