[quote="alex_izm"]
If it is not too much trouble, could you provide a ]

I'm not sure about DX8, but in DX9 you use this as an modifier for input parameter for your texture-stage argument. As far as I remember it (I'm not at home now, do not have DX help here), Arg1 is set to D3DTA_TEXTURE, and Arg2 is set to D3DTA_CURRENT (both Color and Alpha). Now, try setting Color Arg1 to (D3DTA_TEXTURE + D3DTA_ALPHAREPLICATE) - that should do the thing In DX9, the "magic" function is IDirect3DDevice9.SetTextureStageState + D3DTSS_COLORARG1/2... Hope this helps...