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Thread: localizing in Russian without unicode

  1. #21

    localizing in Russian without unicode

    Quote Originally Posted by Clootie
    dmantione is 100% right - there will be no automatic transliteration.

    Example of text file you'll probably get from translator: http://www.frei.ru/golos/chat/100798.txt (this seems to be a log from a chat program)
    understood, this is transliterated using the position of the chars, so char 235 will remains char 235, on a single byte charset. This is was EAST has used if I understand well.
    http://www.birth-of-america.com/
    <br />The game on American War of Independence and French-Indians war.

  2. #22

    localizing in Russian without unicode

    UPDATE

    I don't know what happened, perhaps I forgot to rebuild (but now it works with just a standard compiling!).

    If I use RUSSIAN_CHARSET to create a font, the upper chars that I use (?©?†?® in french) are in Cyrillic!

    Basically it seems like I have just to slightly modify InitDeviceObjects in D3DFont to have the possibility to display Cyrillic. I will explore that, but if this really work like it seems, ITS PRETTY DARN COOL

    Thanks all for your lengthy explainations and patience...
    http://www.birth-of-america.com/
    <br />The game on American War of Independence and French-Indians war.

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