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Thread: Graphics and Images (VTDb)

  1. #1

    Graphics and Images (VTDb)

    I'm starting to work with PowerDraw, but as I only worked before with DelphiX, I have "natural" question..

    Why use VTDb to load graphics and then load them into the ImageList instead of loading the image directly from a file (without VTDb) in bmp or jpg (whatever)??
    (The same aplies when loading fonts as I saw).

    What is VTDb really for??

  2. #2

    Graphics and Images (VTDb)

    Greetings... VTDb is a special file format which uses LZS77/LZW compression and 64-bit blowfish encryption to store the graphics used in PowerDraw and its stores it in format which is easy converted to any texture format specified at run-time, which means it's much better to load all images from VTDb directly to image list instead of loading them from .BMPs or .TGAs. Oh, and VTDb means Vector-Texture Database

  3. #3

    Graphics and Images (VTDb)

    Greetings
    Thank you. But you also can load any file in the TVTDb can't you? (As I supose, if you set a password, none can access the information in it, am I right?)

    Jeje, I've been working a bit with PowerDraw and I finally like it very much (thouhg it's a bit hard).

    Only one more thing, will the final version of PowerDraw have a "SpriteEngine"?

  4. #4

    Graphics and Images (VTDb)

    Greetz.. yes you can load and save files and other data to/from VTDb. And yes, PowerDraw final will have sprite engine (= TObjectEngine + TParticleEngine).

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