Do you want support for some other 3D formats or perhaps any other component or more demos etc, please add your requests here...
Do you want support for some other 3D formats or perhaps any other component or more demos etc, please add your requests here...
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Basic Lightwave3d support would be nice.
A cupple of more samples/tutorials would also be quite nice.
Btw: You've done a really great job! its *a lot* better than the DelphiX components IMHO.
BK - we.create (tm)
If you could support lightwave files, that would be awesome!
Well, iv managed to fix the 3ds models now so lightwave object's wouldn't be to hard i guess, i'll see what i can do.
More demos u say, ok that's no problem, but in witch areas ? Sprites ? Particles ? Or anything other ??
And thank u for the btw, it's really appriciated.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
For me, some FX demos would be really helpfull. (Particles etc.)
BK - we.create (tm)
Okey, i'll see if i can come up with some cool particle effects =)
I have done som research on the lightwave format and it's not all to fun... But i havn't abandoned the project yet but i don't know if i'll be able to get it working, if not then Christopher McGinnis has been working on a LightWave Object loader class... His homepage doesn't work however.
http://www.plainwrapsoftware.com/delphi/directx/
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
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