I have just started up my BDS 2006 (looks VERY nice btw!), and i thought I should learn to use indy, since it is supposed to be much better than the TServerSocket and TClientSocket components of old.

I'm wondering, how can i store the clients socket to the client?
so that i can send a package to a client when i want to.

in the TServerSocket component, i just assigned the Socket (TCustomWinSocket) to the players Socket.
(my players were stored as records with a TCustomWinSocket and the other vars i needed)

Indy doesnt work in the same way, so i feel totally blank...

can someone help?