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Thread: Render Freeze - Please Help

  1. #21

    Render Freeze - Please Help

    Quote Originally Posted by tanffn
    Quote Originally Posted by czar
    Hi Tanffn

    Your demo does not work for me. It counts up at the most to 13 or so and then image stops being drawn to. This occurs even if I don't move the mouse or anything.
    What can I say czar.. it works fine here, tested it several times until I gave up (300-600).

    How many times did you try? You can always look at the code as its very straight forward.
    I'm using XP Pro sp2, whats your spec?
    It works fine for me. I have XP Pro sp2 as well. Well done tanffn

  2. #22

    Render Freeze - Please Help

    Quote Originally Posted by savage
    I was messing around with one of the JEDI-SDL timer demos yesterday, and I think moving the animation to a secondary thread may work. Again it would need to be tested. But I have to ask, is it such a bad thing to have the animation stop when you are dragging the Window?
    It's not a bad thing (may even be preferable to some). But it does add a professional touch to the app

  3. #23

    Render Freeze - Please Help

    Generally it works for me, but in your demo, the TImage freezes after several drags.... Then it doesn't render anymore, no matter if I drag or not.

    Greetings,
    Dirk

    WinXP SP2
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #24

    Render Freeze - Please Help

    Donno Huehnerschaender, maybe its something todo with TImage or TCavas and the fact that I didn't sync..
    Anyway it was only to show the genral idea, I stated in the code its not the "proper way".
    If many insist on working with Timage (which I doubt) I can debug the app.. :?

    What's your computer spec? maybe its something to do with the CPU or its utilization(?)
    I tested it on K7-1200, 1GB ram, with a crappy PCI video card. i'll try it at home as well.
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  5. #25

    Render Freeze - Please Help

    Quote Originally Posted by Huehnerschaender
    Generally it works for me, but in your demo, the TImage freezes after several drags.... Then it doesn't render anymore, no matter if I drag or not.

    Greetings,
    Dirk

    WinXP SP2
    I get the same effect but very infrequently. Sometimes the TImage disappears altogether, but the other form labels continue to update :?

  6. #26

    Render Freeze - Please Help

    The numbers in the timage stop updating after a short time. The image itself often dissapears. Numbers don't usually go higher than 10-15. I have run it about 6-8 times. Even recompiled it.

    This is on windows xp sp2. 3 Ghz hyper threaded cpu, nividia 7800gs.

    I go it to run up to 78 just before.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  7. #27

    Render Freeze - Please Help

    Tried it at home, XP3500-939pin (or something like that :roll: ) and I did encounter this problem as well..
    The Image will disappear when you hide the window (move something over it) / background redraw as it is draws to the canvas.

    NO idea way, first time I’ve seen it this kind of problem.. I wander where does the Image go.. :eh:
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  8. #28

    Render Freeze - Please Help

    This might have been said, and I might be behind. The rendering stops if form is set to Drag mode. Set the main form to dock.

    In dock mode, clicking the main bar will not stop the timers or anything else. I had this very same problem with my project, it seems threaddedtimer carries on, dxtimer and other processes completely stop.

    Use:

    Object insprector Dragkind>>DKdock

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