Hello,

I am currenctly working on a 3D project (for the first time 3d).

I want to release a techdemo soon for everybody to look at

Right now I started moving my units.

I have all houses etc stored in a 2dim array. My units are stored in kind of spritelist or meshlist with coordinates as single. They move in small steps in dependency of passed time.

I need some (hopefully simple) pathfinding now and later a collision test with their bounding boxes. Never did that in 3D so I need help.

I just downloaded the AStar sample from William Cairns.

I found two topics:

http://www.pascalgamedevelopment.com...opic.php?t=348

http://www.pascalgamedevelopment.com...?p=23808#23808

Now I wonder which of the both samples will be better and easier for me?

I want to set a target position for my untis and then they should move there step for step without visiting array fields that contain a house or something.

Right now they get an angle when getting a new target position and they go along with that angle until they arrive (I can also post code).

Thanks,
Firle