Oh and one small thought on your VPhysics function:
What if the player jumps and touches a wall, this will make onfloor:=true; will he be able to "powerjump" to climb the wall in that case ?
Oh and one small thought on your VPhysics function:
What if the player jumps and touches a wall, this will make onfloor:=true; will he be able to "powerjump" to climb the wall in that case ?
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Bookmarks