Quote Originally Posted by Traveler
Are you constantly checking if your mouse is hovering above a sprite or only on mousedown?
Constantly at 60fps. At present, I'm checking against at most 8 sprites.

In hardware mode, I can render hundreds of rotates objects directly to the main display... Either rendering to surfaces is slower, or it's accessing the pixels property. I can't really test at the moment though, since rendering to surfaces isn't working...