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Thread: 3d Abalone Clone

  1. #1

    3d Abalone Clone

    Hi all,
    I have been writing my first OpenGL game which is a 3d Abalone clone usind Delphi 5

    See
    http://www.gamedev.net/community/for...opic_id=411124

    for a few (smallish) screenshots and a quick writeup...

    Here is another larger screenshot of the start of a Abalone 'football' variant game



    cheers,
    Paul.

  2. #2

    3d Abalone Clone

    Looks interesting, out of curiousity what version of Lua are you using and who's wrappers?

    Also a little background on what the game actually is or how it is played (from start to finish) would be nice. I have having to google or wikipedia (linked for those who are as lazy as I am) every IOTD and entry

  3. #3

    3d Abalone Clone

    Quote Originally Posted by jdarling
    Looks interesting, out of curiousity what version of Lua are you using and who's wrappers?

    Also a little background on what the game actually is or how it is played (from start to finish) would be nice. I have having to google or wikipedia every IOTD and entry
    I am using Lua 5 + the pascal headers I got from here:

    http://www.matrix44.de/lua/

    I am using my own Lua classes + utilities (with the Lua.pas API) to actually use Lua :-)

    Sorry about not explaining about Abalone :-)

    Abalone is played like this:

    Object of the game:
    On a hexagonal board (radius 5) two to six players have armies of marbles. Players take turns "pushing" 1, 2 or 3 linearly connected marbles, attempting to push their opponents' marbles off the board. First player to push 6 of their opponent's marbles off the board wins. In the 3+ player version, the 6 marbles may be any combination of 6 opponents' marbles.

    Initial board layout:

    o o o o o
    o o o o o o
    . . o o o . .
    . . . . . . . .
    . . . . . . . . .
    . . . . . . . .
    . . x x x . .
    x x x x x x
    x x x x x

    This is the standard two player layout.

    Movement:
    You may move a group of 1, 2, or 3 adjacent marbles of your color (a group of 3 marbles must be in a straight line) one space in any one of the six possible directions.
    Examples of legal moves:

    One marble
    . . . . . . . . . . . . . . . .
    . . . . x . . . . => . . . . . x . . .
    . . . . . . . . . . . . . . . .

    Two marbles "forward"
    . . . . . . . . . . . . . . . .
    . . . . x x . . . => . . . . . x x . .
    . . . . . . . . . . . . . . . .

    Two marbles "sideways"
    . . . . . . . . . . . x x . . .
    . . . . x x . . . => . . . . . . . . .
    . . . . . . . . . . . . . . . .

    Three marbles "forward"
    . . . . . . . . . . . . . . . .
    . . . . x x x . . => . . . . . x x x .
    . . . . . . . . . . . . . . . .


    Three marbles "sideways"
    . . . . . . . . . . . x x x . .
    . . . . x x x . . => . . . . . . . . .
    . . . . . . . . . . . . . . . .


    I haven't implemented the "sideways" or "broadside" move yet.

    A group of two or three marbles may push an opponent's smaller group when moving in a direction that the line is pointing (i.e., not when moving "sideways").

    Thus, the three possible pushes are:

    Two push one
    . . . . . . . . . . . . . . . .
    . . . . x x o . . => . . . . . x x o .
    . . . . . . . . . . . . . . . .

    Three push one
    . . . . . . . . . . . . . . . .
    . . . x x x o . . => . . . . x x x o .
    . . . . . . . . . . . . . . . .

    Three push two
    . . . . . . . . . . . . . . . .
    . . . x x x o o . => . . . . x x x o o
    . . . . . . . . . . . . . . . .

    Marbles can be pushed off of the board, like so:
    One 'o' piece is removed
    . . . . . . . . . . . . . . . .
    . . . . x x x o o => . . . . . x x x o
    . . . . . . . . . . . . . . . .
    Once you have pushed six of your opponent's marbles off of the board, you win!

    Cheers,
    Paul.

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