Results 1 to 9 of 9

Thread: Lightmapper

  1. #1

    Lightmapper

    I've just revamped and completed an old project of mine. It's a lightmap generator.

    Why lightmaps you say? well, they're fast in-game and very easy to implement and you get automatic soft shadows!

    The old lightmap generator wasnt complete so it only had one type of light, was slow and didnt have a way to export the lightmaps. Well, that's all changed with this version which can 'conceivably' handle some real-world applications. It has two types of light (Omni and Spotlight) and can load 3DS files or it's own projects, it now includes unwrapping and lighting options such as lightmap padding, antialiasing and draft mode.




    Get it here: (or just look at the pics) http://www.sulaco.co.za/nitrogen/projectinfo.asp?id=31

    It's free, includes source code and instruction manual, and you'll find a tutorial on the file format here: http://www.sulaco.co.za/nitrogen/viewtutorial.asp?id=15

    On the technical side, it uses shadow volumes to test if a point is in shadow, and an octtree structure to accelerate ray-shadow tests. It also uses a 2D binary tree structure to pack triangles into the lightmaps.
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  2. #2

    Lightmapper

    I have your RSS feed, so I saw it already. Great work!

  3. #3

    Lightmapper

    hehe, that was quick! Hopefully someone can make some use out of it...
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  4. #4

    Lightmapper

    Well done. :thumbup:
    [size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]

  5. #5
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Lightmapper

    How did you manage to load the unreal tournament map?

    Great work. My lightmapping engine needs a bit of polishing. It shows lots of "bleeding".
    NecroSOFT - End of line -

  6. #6

    Lightmapper

    As far as I remember, my version of UnrealED had a feature to export the entire level as is, as a 3DS file (even the weapons!).

    Yea, this 'mapper still has some quality issues with curved edges on smaller lightmaps...
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Lightmapper

    Hey wait a second... I remember this map!

    Which Unreal Tournament is it from?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Lightmapper

    Well, I'll try that sometimes to export those maps... could come handy within my engine as test map

    UT 2003/2004 - DM-Geal if i'm not mistaken...
    NecroSOFT - End of line -

  9. #9

    Lightmapper

    Yea, it's UT2003 I think, DM-Gael...
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •