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Thread: FPC 4 GBA: first working game (WIP)

  1. #11

    FPC 4 GBA: first working game (WIP)

    Multiboot cable
    GBA carts

    Keep in mind that with the cable you are allowed to put on the GBA small roms only (about 256kb)

    If you have planned to buy a DS too, then you could buy a M3 adapter, that works on both gba and ds (this is the device I use)

    In order to buy, you can try http://www.lik-sang.com/
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  2. #12

    FPC 4 GBA: first working game (WIP)

    Nice work, I should really look into thumb support now

    Is this done using the port as it is in the svn?
    <a>http://www.freepascal.org</a>

  3. #13
    Co-Founder / PGD Elder WILL's Avatar
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    FPC 4 GBA: first working game (WIP)

    Yeah the implications of GBA games with full potential of the hardware would be amazing. It would even open the way for the NDS platform I believe.

    Has any progress come of the efforts to support this secondary platform with the existing GBA target?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #14

    FPC 4 GBA: first working game (WIP)

    FPK: Not really... I should submit some little changes I have made here and there

    WILL: no news about NDS... at this time I aimed my efforts at GBA
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  5. #15
    Co-Founder / PGD Elder WILL's Avatar
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    FPC 4 GBA: first working game (WIP)

    How much did you have to modify the existing units?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #16

    FPC 4 GBA: first working game (WIP)

    Quote Originally Posted by WILL
    How much did you have to modify the existing units?
    I don't know. libnds is bigger than libgba, but the way to modify it should be pretty similar. I think it should be only a trivial though long task... maybe something like h2pas could be helpful
    But at this time, without a working ARM9 implementation, I think it is better to aim the effort on gba
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  7. #17
    Co-Founder / PGD Elder WILL's Avatar
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    FPC 4 GBA: first working game (WIP)

    Actually I meant how much you had to modify from the compiler's current svn [size=9px](is there a stable version that includes GBA targetting yet?)[/size] to make Tetriz.

    I've been using what comes with Lazarus so I'm probbly not the most up to date quite yet. Though I check up on the site from time to time.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #18

    FPC 4 GBA: first working game (WIP)

    Quote Originally Posted by WILL
    Actually I meant how much you had to modify from the compiler's current svn [size=9px](is there a stable version that includes GBA targetting yet?)[/size] to make Tetriz.

    I've been using what comes with Lazarus so I'm probbly not the most up to date quite yet. Though I check up on the site from time to time.
    Oh, well... I have uploaded my last modified compiler sources on SVN yesterday. The biggest change is that now memory allocation should work fine (at least, I hope so :roll

    [size=7px]I should make a new binary package, but I'm too lazy...[/size]
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  9. #19

    FPC 4 GBA: first working game (WIP)

    If someone is interested, I have put sources available for download (on the first post of this thread or on my home page). Probably you could notice how poor is my coding attitude but, hey! That's only a hobby! :mrgreen: :mrgreen:
    Jokes apart, feel free to modify and, where possible, ameliorate it.
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