you can implement that easily with openal extensions, it's not depending on the wrapper at all. and the wrapper works with any openal dll.Originally Posted by Firlefanz
you can implement that easily with openal extensions, it's not depending on the wrapper at all. and the wrapper works with any openal dll.Originally Posted by Firlefanz
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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