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Thread: LEAF2 Game Engine

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    LEAF2 Game Engine

    The LEAF2 game engine was just released to the pubic last week. LEAF2 is a cross-platform, Object Pascal game engine written with Delphi. The new library was based off the lessons learned from the original LEAF engine.

    <center>LEAF2 in Action:
    </center>

    It is currently compatable with both Delphi and Free Pascal compilers and supports the Win32 and Linux platforms. MacOS X is planned later on.

    Some of it's main features include:

    • Powerful 3D OpenGL Renderer
    • Scene management using octrees
    • Cross-plataform window management
    • Sprite engine, with scaling, rotation and alphablending
    • Integrated resource manager for sound, textures and meshes
    • Material/Geometry shaders, supporting both GLSL and software targets
    • Supports both skeletal and keyframe animation
    • Realtime dynamic skydome, with day-night system
    • Realistic physics simulation using Newton
    • Advanced 3d audio system using OpenAL
    • Ogg streaming sound using OggVorbis
    • Complete vector math library
    • Network UDP Client/Server
    • Extensible scripting language (Pascal based)
    • Extensible GUI system (windows, buttons, icons, text)



    [size=9px]The LEAF2 engine is now available for download at their website; leafproject.com.sapo.pt![/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    LEAF2 Game Engine

    So besides the creators, has anyone tried using this engine for a game project yet?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    LEAF2 Game Engine

    Not yet, i might see how it copes with some flight sim stuff if I get time
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  4. #4

    LEAF2 Game Engine

    Yeah, I'd like to see someone use it for make some real games, because I currently don't have a good graphic card avaliable, and I don't really know how good is the performance for 3d stuff. Probably still needs some tweaks and optimizations. Any questions or suggestions, just ask
    www.pascalgameengine.com - Crossplatform 3D game engine

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