Anyone has experience with lnet library and udp?
I just got to implementing multiplayer part of my game project. And that's a first time I'm working with udp
Game architecture is event/message based so I had almost no problem with sending input through network to the 'server' part and controlling the actor. Which feels pretty good after going through all that event hassle ;p
Now, every frame input state is sent to server. I'm pretty sure I should drop packets that are older than last one received. But is this info encoded somwhere in the packet header or should I add 'frame stamp' my self?
And other thing, can server/sending socket get 'overflown' with send/receive requests?