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Thread: unDelphiX replacement

  1. #11

    unDelphiX replacement

    Thanks for the responses!

    Writing our own engine is out of the question, we have enough work as it is. And we are really not experts in low-level programming. Actually performance is OK with DelphiX (it runs at 20fps, which is sufficient for this type of game). We sorely miss alpha-blending though. Which is very slow without HW acceleration and with HW acceleration even the latest build of unDelphix is unstable.

    Which engine would allow us to continue using standard forms? I really like Asphyre but it does not seem to work with forms at all.
    We use DirectDraw in Undelphix with no HW acceleration. Is it possible to have HW acceleration + forms?

    We need a form on the left side (or the DirectX part can be a window on the right). We also use pop-up forms, but while they are up we do not need any animations.

    If you have any idea which enginge would do the above...

    You can check out our games (1848 and For Liberty!) here:
    http://www.battlefront.com

    1848 is FREE and For Liberty! has a demo. You can check out the technology in both. Both are about 100MBs.

  2. #12
    Legendary Member cairnswm's Avatar
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    William Cairns
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  3. #13

    unDelphiX replacement

    Well, at least for me, about every computer I've tested my UnDelphiX game on, it went smoothly and without any errors (at least xept for ones that I've made ) I've used hardware accel of course. TDXDraws are on a form, so imo that works well - as long as you're only using 1 DXDraw. Using more than one is untested as the docs say
    Have to add that I haven't used ImageLists or the sprite engine, instead I've made my own classes and put TDirectDrawSurface members into them, and loaded their picture at the appropriate times. Also used a self-made hitbox system.
    Most ppl around here praise Asphyre tho. (I'm supprised Czar didn't say anything much about it )

    (About 1848: Hungarians rule!!! )

  4. #14

    unDelphiX replacement

    Actually I don't use Asphyre. For our product we use a combination of Omega (Dx9 version) and DanJetX (also dx9). We are shifting from Omega to DanjetX. DJX has excellent 2d capabilities but DJX allows easy use of 3d objects and animated meshes. DJX is also uses less memory to store images than Omega.

    We have Omega and DJX software being run but about 10,000 kids a week and very happy with these products.

    http://dan.mirgames.ru/
    The views expressed on this programme are bloody good ones. - Fred Dagg

  5. #15

  6. #16

    unDelphiX replacement

    Does DanJetX have a sprite engine?

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