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Thread: Elliptic Collision Detection?

  1. #1

    Elliptic Collision Detection?

    Anyone know of an easy way to get elliptic collision detection working? I have two TRects that represent the ellipses associated with the objects, but can't seem to find anything that points to the actual calculations necessary to obtain a true or false

  2. #2

    Elliptic Collision Detection?

    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #3

    Elliptic Collision Detection?

    Hi!

    PDF does not seem to work?

    Firle

  4. #4

    Elliptic Collision Detection?

    It does for me, try to save it to disk instead of opening in a browser
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #5

    Elliptic Collision Detection?

    Works for me too...

    If you cant get it opened feel free to contact me Firle. I can eMail it to you if you want.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #6

    Elliptic Collision Detection?

    Quote Originally Posted by Huehnerschaender
    Works for me too...

    If you cant get it opened feel free to contact me Firle. I can eMail it to you if you want.

    Greetings,
    Dirk
    Don't email him until Saturday, he's very busy until then !
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #7

    Elliptic Collision Detection?

    I got it. Much too complicated.

    What is on Saturday? I'm always busy.

    Firle

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