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Thread: Fire!

  1. #21

    Should I wait for new Asphyre ?

    Hello!

    Huehnerschaender, thank you very much for your quick reply. I was wondering wether it would be more interesting to wait for the new version of Asphyre that you say will come out fairly soon.

    I just had a very quick look around the Afterwarp.net website, looking for news of that new version, but as I gather, it is not out yet. I was thinking about waiting for it to come out, but it seems that we will have to pay for it, is that correct? If so, I will download the current version; otherwise, would you be kind enough to tell me when it comes out?

    I had a look at your Engine2 video as well as your thread, and man! that's amazing!
    You could be making your own version of Counter-Strike and earning tons! lol
    I am very interested in learning those techniques! lol. Why don't your start an online tutorial page, going through the steps of making a 3D engine in detail? For example, I recently went through the Blender "Noob to Pro" tutorial from Wikipedia (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro) and it is wonderful how useful it is. You might be able to make your own 'Wikibook' and help heaps of ppl.

    Well, that's just an idea tht i hope you'll consider!

    c ya!

  2. #22

    Fire!

    Hi Ilovepascal,

    the first version of new Asphyre should come out in Novemeber (that's what Lifepower estimated).
    It will be for free as usual. As far as I know Lifepower, this will remain. Asphyre is free. You will surely get the possibility to donate some money if you want, but this is no duty (though I myself wouldn't mind if it isn't too much).

    The things you have seen in the video will be available with sourcecode this weekend (I hope I find enough time to comment it well).

    Btw, thanky for your comments But I don't think I have enough time to start what you suggest, nor do I think that my techniques are the best ones. Most of the things just come into my mind and I start programming, without knowing if there are much better and faster ways to do the same thing.

    Anyway, the source for the first draft of the "engine" will be available, so the people can learn from it, make it better and help each other by adding new things or making suggestions. Personally, I will add my own new features after the release and then decide what I can make out of it.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #23

    Fire!

    Hey there, November has come and gone...The new Asphyre must be out, ryt?
    Im sorry I couldn't find where to download, could you please give me a link? Im very excited about trying to do what you do! (I saw your Engine3D! Amazing!)

  4. #24

    Fire!

    The release date of Asphyre 4 was extended to middle of december. I guess we have to wait 2 more weeks or so

    I have just ported the main units of the plantengine to DanJetX, which gives very cool results with the all ready landscape class from DanJetX.

    See http://www.ericbehme.de/phpBB2DAN/vi...=asc&start=100

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #25

    Fire!

    Ditching Asphyre? lol
    Is DanJetX a lot better?
    Do you think as a beginner I could use it properly or should i go for something simpler?

    Btw I read mst of the discussion in the thread and I dnt get half of it! lol

    If you say I should download DanJetX instead, ill do (jst tell me where from!)

    c ya

  6. #26

    Fire!

    DanjetX is no more easier or harder to use than other systems.

    For me I found it set out quite logically after having used delphix for ages.

    http://dan.mirgames.ru/

    You can download it there (URL ABOVE). Skills you learn with one system are easily transfered to others so there is no real reason to stick to one system.

    DanjetX is rather good at 3d stuff - animated meshes etc.

    On the project page for DJX Dan has posted a bunch of screen shots of programs made using DJX.

    http://dan.mirgames.ru/main.php?page=djx
    The views expressed on this programme are bloody good ones. - Fred Dagg

  7. #27

    Fire!

    lol i was exactly on tht page right now! having a look. It's quite nice.

    What I mean by beginner is like beginner at programing. Iv never used anything other than free Dev-Pascal.
    I dnt even hav delphi!

    Im willing to download everything that would be useful to make cool games tho and start learning.

    Should i get delphi first then?

  8. #28

    Fire!

    In fact, DanJetX has advantages when it comes to 3D. But I don't know what Asphyre 4 will bring, which is pointing right into that direction with the next release (Quake 3 model support, Shaders etc.). Asphyre has definitely the better 2D support. If I would like to make a game in 2D I always would stick with Asphyre. Also the particle engines of Aspyre will be interesting to you, because this thread started with fire creation.

    I don't know what you want to do.... If you don't know Delphi, this might be the best point to start with!

    Then try to do some easy things (maybe a 2D game... an easy one like Pacman, Tetris or something else to get the basics). For this purpose I would start with Asphyre, because it has many classes already done (Spriteengine, Particleengine etc).

    In fact, I would not start with a 3D project if I didn't knew Delphi and have never done anything game related before. This might become very hard and you get stuck very soon.

    If you are a little more advanced then you can consider yourself which component library fits to your needs best, because then you can understand the benefits of the one and the other.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #29
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    The Netherlands, Eindhoven
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    Fire!

    Nice plant engine. Grass looks good!
    NecroSOFT - End of line -

  10. #30

    Fire!

    I suppose there are many versions of Delphi out there...
    Any advice?

    Btw, does any1 know of a free blog tht lets people download exe files?

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