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Thread: Fantasy Land

  1. #11

    Fantasy Land

    Ah, glad you fixed it. It had me thrown for a loop for a few turns.

    Think you could show the cost of building? I wanted to build some stuff but they either simply said 'not enough materials' or I risked making something really expensive.

    I'll try it again when you release an update. (Strategy is my favorite genre, by the way)

  2. #12
    Legendary Member cairnswm's Avatar
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    Fantasy Land

    Hopefully this is management

    To see costs - right click on building - I've decreased costs A LOT so it should be more fun.

    Most units and objects in the main screen have a right click for help.

    ----------------
    New version posted.

    The king works well.
    Baddies will attack.

    New Funny hero is added.

    To Do - Markets and Quests - maybe scenarios

    But I have to go to work tomorrow (on a public holiday ) - so I dont know how much time I will have - Tomorrow evening is the deadline for the contest.
    -------------------

    Hints:
    If you get more income in than you spend on maintenance - the local tribes get jealous - and will start attacking the village - and destroying buildings.
    Heros on Scouting duty will inform you about how the tribes feel. (No report is good - as long as you have scouts out there)
    Heros on Patrol will fight aggressive Tribes. Then they calm down until later again.
    There are 4 tribes - each scout or patrol action is only against one tribe at a time.
    The king expects one turns income to be sent to him a year. If he is happy with you he gives you a free hero. If he is unhappy he takes it away - The hero is available from The King screen.
    Destroying buildings is possible.
    Heros cost money to maintain - except the Pizza boy and the Kings Knight (So lots of Pizza Boys is possible)
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  3. #13

    Fantasy Land

    Good revisions! I like sending Ninja on scout missions, since they do an awesome job. But then again, they're ninja and you'd expect that.

    One little reccommendation though. I get a lot of 'village attacked by bandits' messages, but I never know the outcome outside of the fact that I didn't loose buildings or heros. How about describing what happened in greater detail? Such as "The knight fended off the bandits with only minor cuts to show for it" or something similar? Also, is there a way you could hint to the sending tribe, so maybe I could retaliate? *rubs hands to gether viciously*

    What's the approximate tribute that the King likes? I sent a tribute of 15 gold and 10 for the rest, well over a tithe, and he didn't do a single thing about it. I wanna see his hero!

    Edit:

    I laughed aloud when I destroyed the temple and got a fatal error, causing the game to crash and burn pretty hard. I just thought it was really funny! I had a priest on patrol just for the heck of it, but I guess he assassinated me for it.

    Also I noticed that when bandits attack they do so relentlessly, and don't destroy anything. I think perhaps you may want to put a little logistics into how the bandits attack, since I think of them as a more ragtag group of dissidents rather than a formidible military force. But I also think they need to be a bit more dangerous, since I haven't lost a single building without a single defender on patrol ... unless scouts count for defense. So while I think they should be a bit more dangerous, I think they also need to take losses and recuperate too.

  4. #14

    Fantasy Land

    Quote Originally Posted by Robert Kosek
    Also I noticed that when bandits attack they do so relentlessly, and don't destroy anything. I think perhaps you may want to put a little logistics into how the bandits attack, since I think of them as a more ragtag group of dissidents rather than a formidible military force. But I also think they need to be a bit more dangerous, since I haven't lost a single building without a single defender on patrol ... unless scouts count for defense. So while I think they should be a bit more dangerous, I think they also need to take losses and recuperate too.
    hmm, here is an idea: bandits could take hostage situations
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #15
    Legendary Member cairnswm's Avatar
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    Fantasy Land

    Final (Compo) version: http://www.cairnsgames.co.za/files/fantasyland.zip

    Thanks for the suggestions on the attacking bandits. I dont have time to implement them now but will do in the future.

    The kings expected tithe is one turns income. (The kings happiness with you starts at 5 - at 7 he offers his knight - there was abug where his happiness with you did not go up). The new version lets you know how happy he is with a message each turn (or nearly each turn).

    The Crash when deleting a building should be fixed now.

    There is only about a 5% chance of bandits wrecking a building - but it seems to happen to me every time they attack. Tribes get jealous when your income from resource buildings is higher than the maintenance on Village buildings.

    Quests work now - so give it another try. I found the addition of Quests adds a lot more interest to the game

    Post compo version - pre Compo GameDev.Ner 4E5 entry:
    1. More info about tribesmen - maybe even more different tribes men
    2. Two new buildings - I want fairies and maybe some other fantasy hero added to the game (problem: my data structure will not allow another hero)
    3. Make the green shield the knight carries more prominent in the game. Sort of have it everywhere
    4. Add a map of Europe so you can decide where you wan tto play. This will possibly affect which buildings you will have access to.
    5. Each time you play the game a Scenario Quest will be generated. the goal is to beat the quest. Limited time may be allocated to do so.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #16

    Fantasy Land

    The uploaded archive is corrupt, but WinRar was able to repair it enough to extract the new version. I would reccommend a you upload a new copy. I'll comment on it a little later.

  7. #17

    Fantasy Land

    Okay, nevermind the repair statement, as the game gives a fatal exception when I launch it. The entire archive is corruptted. Gimme a holler when you upload a fresh copy.

  8. #18
    Legendary Member cairnswm's Avatar
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    Fantasy Land

    Reuploaded
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  9. #19

    Fantasy Land

    Well crainswm I finally managed to download and play your game. Interesting. Unfortunately I couldn't figure out how to win. I had over 1000 of everything, all my slots filled up, more people then would fit on the screen (to me thats a nasty bug) and was into year 5 something or other... Click to setup market again (done it quite a few times) and it crashed

    Game play wasn't too bad. Actually quite enjoyable. I really like turn based games, they are easier for me to find time to play when I get time between the kids wanting attention

  10. #20
    Legendary Member cairnswm's Avatar
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    Fantasy Land

    We had prize giving for the contest at the Local game expo (rAge - really Awesome game expo), Fantasy Land won 2nd prize worth R2500 (~US$325).

    Gots lots of changes to make, and then I'll be entering it into the 4E5 contest on GameDev.net.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

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