Quote Originally Posted by User137 View Post
What we propably don't want to see at all is uses of glBegin..glEnd structures.
Some deal of abstraction helps to keep things simple. Like the UI. Also glBegin and glEnd should be avoided, as its possible to use arrays even in OpenGL 1.1 and there is no need for glBegin/glEnd. Personally don't think we should use anything below opengl 2.1. But if separate renderers are made then it'd be possible to make a fixed pipeline (gl1) renderer if anyone needed it.