Mason, I see where you're coming from but as explained I think the PGDCE project would be inherently incompatible/very klud-ey (sorry for the english there).

That said - I agree with Dennis on the value of an engine such as yours. And although we're not settled on a licence, the jist of things so far would mean you could incorporate elements of the PGDCE engine to extend your own engine or at least speed up development and allow for targeting extra platforms.

On a slightly different note, there also isnt anything preventing you from creating a component that would plug into PGDCE (and its architecture, once its all decided) that would allow programs written from your engine to be run from inside the PGDCE or something of the sorts. Like an RPG SDK/environment one could load into the PGDCE for those types of games. This is just one of the benefits the modular architecture bring to the PGDCE.