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Thread: Best approach for simple network game

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  1. #1
    PGD Staff code_glitch's Avatar
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    Nuno: I do use synapse in my projects that need network code (it even has serial support) which is really useful. If I recall, theres tutorials and documentation that is quite thorough in the source archive which I found sufficient to get going as I mentioned earlier. As for use in games - I have toyed with making a simple 2D MMORPG type engine and synapse worked wonders. Seeing as I did it just to see how hard it would be I got to the point where everything boots (server and client) and assets can be fetched/received from the server and data can be synced back and forth but beyond that it was pretty much just a question of content. What I can say is thats its a robust library that makes things very easy to code (said code was about a day and half of on/off lax development).

    If anyone has any queries, I'll gladly help out if its something I ran into though nothing really comes to mind off the bat
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    I'll investigate, and may be make a simple game or something. Thank-you.
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