I know a good portion of the <<real time discussion>> was had on IRC a short while ago - there's a log of most of it posted up somewhere if I recall and given the amount of features available to us on IRC with the PGDBot I think it will most likely become the goto place for discussion to occur. I also know the PGD bot has special features that allow non-developers to comment on discussions and meetings going on there so by all means do come and listen and provide some feedback whenever we have meetings. Its over at \pgdce on the freenode irc server (there is also a generalized \\pgd channel for general stuff). Logs for future meetings should be available at http://pgdbot.pascalgamedevelopment....Logs/%23pgdce/

At the moment, we seem to be at the point where we have a general consensus on what we do and and don't want to do as well as a general idea of how the engine itself will be laid out with some basic design principles. The perceived delay being the result of unifying all that information into a document for everyone to start working off of - something I think might see in the next week or two (I know I have a reasonably charged exam season as do others on the team) so once those are over a few of us will have a lot more time to spend on the project hopefully