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  1. #1
    PGD Staff code_glitch's Avatar
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    I know a good portion of the <<real time discussion>> was had on IRC a short while ago - there's a log of most of it posted up somewhere if I recall and given the amount of features available to us on IRC with the PGDBot I think it will most likely become the goto place for discussion to occur. I also know the PGD bot has special features that allow non-developers to comment on discussions and meetings going on there so by all means do come and listen and provide some feedback whenever we have meetings. Its over at \pgdce on the freenode irc server (there is also a generalized \\pgd channel for general stuff). Logs for future meetings should be available at http://pgdbot.pascalgamedevelopment....Logs/%23pgdce/

    At the moment, we seem to be at the point where we have a general consensus on what we do and and don't want to do as well as a general idea of how the engine itself will be laid out with some basic design principles. The perceived delay being the result of unifying all that information into a document for everyone to start working off of - something I think might see in the next week or two (I know I have a reasonably charged exam season as do others on the team) so once those are over a few of us will have a lot more time to spend on the project hopefully
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    PGD Community Manager AthenaOfDelphi's Avatar
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    Hi wodzu,

    The idea has definitely not died... when I originally posted I was seriously overwhelmed by the supported shown for the idea and the eagerness (including myself) of everyone to get started on it. Unfortunately due to work and study commitments I have been unable to dedicate the time I wanted to the project, but that situation is going to change next week when I have the final exam for this years round of study... plus I'm having a week off work so I plan on doing some development

    The bulk of discussions about the engine itself have been taking place in a private developer forum. The reason for this was simply to try and keep the noise down to a minimum in terms of things like feature requests etc. that would inevitably be made whilst we held the initial discussions about the project. Most of what's been discussed is about the design and a lot of boring stuff like where should we host the repository, what coding conventions should we use and such like. I'm not going to open that forum because ultimately the developers on the project should have somewhere they can chat in private.

    We appear to have reached a consensus in terms of the basic starting point for the architecture. I'm getting that together now, when it's done and the developers have read it and approved it, it will be submitted to the project repository on Github and everyone will have the chance then to have a read. To be honest, reaching a consensus didn't take as long as I expected as we all appear to have similar views on how to approach the project. Longer term, one of the conventions that's been stipulated upfront is PasDoc comments in the code, so as the design develops we won't be updating this initial document as we will release API documentation with each release.

    So, in short... stand by for some updates and some action
    :: AthenaOfDelphi :: My Blog :: My Software ::

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