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Thread: SDL2_gfx object pascal bindings?

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  1. #5
    PGD Staff code_glitch's Avatar
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    Cybermonkey: I stand corrected. Sorry about that Matthias!

    Edit: for some reason I spaced and though that was a reply without the reply bit... Good job brain...

    On the sdl_gfx note I recall that because they were a bit slow, OpenGL was used in their place a lot of the time (I know I did a whole bunch - which is how I first got started in OpenGL) though from what I've seen Tim's are the only headers for pascal so if he hasn't got them - I don't think anyone has. Sorry :/
    Last edited by code_glitch; 09-06-2014 at 08:21 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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