Quote Originally Posted by Cybermonkey View Post
The question is: For what do you need the SDL2_gfx library? Maybe it can be done without it. For example for my old framework based on SDL 1.2 I needed SDL_gfx but for my newer one based on SDL 2 I don't need it anymore ...
Yeah I know you can draw very basic stuff with SDL2 now, squares, lines and such, but no circles, ellipses, bezier curves etc, or just filled/outlined shapes. I suppose you could draw pretty much anything manipulating pixels, but why reinvent the wheel if someone already has created easy to use methods. The usefulness of SDL2_gfx still has to be determined, especially with the addition of textures etc. I am really asking not because I'm migrating to SDL2 and have something relying heavily on gfx, but should I even count on it in the future or try to meet my needs without it.