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Thread: About the goal of this engine

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  1. #3
    Quote Originally Posted by Carver413 View Post
    If your engine were opensouce you might have and easier time recruting help. I can't imagine your making much money off the engine anyway
    Errr... but the engine is open source?
    This engine is just the continuation of my old LEAF engine, that was always open source. I changed the name to TERRA, ported it to iOS, and closed sourced it two or three years ago and tried to sell it as comercial product yes, but since no one was interested I open sourced it again after some time and announced it on the mailing list. And I'm pretty sure most of you are registered on the newsletter, as I have like 500 pascal developers registered, maybe you missed the announcement?

    Still no one contacted me with interested in using the engine, so I did not make a public rep for it, but I did make continous releases of production code each few months. Still had mostly zero downloads, so I thought no one wanted to make games in Pascal and forget about the site and never updated it, it is quite outdated now, but the engine continued being developed.
    If people really were interested I would put it on github or something.

    And note, I'm not talking only about my engine, if you check the lazarus wiki you will see a list of other pascal open source engines. I talk about mine because mine is the one with more features (if this is not true please correct me). As as I far I know ZenGL has a big number of users, altought it is just 2D, and there other 3d pascal engines that maybe could also be used as base if people really don't want mine for some reason.
    So why not just work with one of those open source engines?
    As I said, making a engine as complete as mine took almost a decade, and at least two of those years I worked full time on it, so why spend so much time rewriting the same again?
    Last edited by Relfos; 03-07-2014 at 11:22 PM.
    www.pascalgameengine.com - Crossplatform 3D game engine

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