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  1. #3
    Hi Darius,

    This kind of animation is time framed : Skeleton and geometric propagation (linear transformation an so on).
    A good point to begin : The Spine
    http://esotericsoftware.com
    You will find "runtime" Pascal engine for the file product by spine here : http://esotericsoftware.com/spine-in-depth#Runtimes
    Cheers,

    P.s. : The Pascal Runtime has been writen by Dan.
    http://www.pascalgamedevelopment.com/member.php?564-Dan
    Last edited by Vinzvega; 22-07-2014 at 01:08 PM.

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