Hi,

I solved it, forgot for both Bullet and Enemy movement
Code:
 CollidePos := Point2(X, Y);
Though I will need to modify this... CollidePos is supposed to be the center of the enemy?
For example if I have a 32x64 enemy, the correct colidepos would be 16,32 ? and there I would set a radius of 32...
And would create the illusion that the enemy is only destroyed if the middle of it is hit... which I think is perfectly fine, I think Jamestown used this method for
the player ship, not sure if it was meant like this by design, or if it was just a shortcut with using Radius collision...

Wow can't believe this, we are going somewhere... once I'm done I'll post the entire project step-by-step ... how I did it .

Greetings
Robert