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Thread: Sprite Engine Collision, cmRadius , always colliding

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  1. #1
    Glad to see you are progressing.

  2. #2
    This forum has a positive effect on me just by posting here I sometimes solve my own problems...

    ... and I also took a 3 hour walk in the City to clear my head.... after that ...it just hit me...

    CollisionPos is always the center of the sprite I'm checking for collision, and I must update it onMove ,...because it is constantly moving... makes sense now.
    Also radius for a circle that fits into a 32x32 square is 16...that works to now.

    I did the Editor, now I'm working in Lazarus IDE . I've cut back on a lot of features, last time I think I did the huge mistake of wanting to do everything at once, and dying painfully in the end.

    My current goals are, scrolling map, waves of enemies coming at me , firing at enemies, enemies have different hit points some take 1 hit, some 2 or 3... my ship has 3 lifes...

    I enemy ship type 1 gives 25 point , type 2 50 etc.... every 1000 points you get an extra life... game will have I hope 3-4 levels...
    A nice menu...with information...I'm thinking about doing a comic style briefing before each mission, nothing to fancy...

    Right now with the scrolling done, and the collision working, I have everything but the artwork...

    so I'm drawing right now.

    Level01 is done, going from Earth to Moon Base...

    Greetings
    Rob

  3. #3
    Welcome back Robert
    Glad to hear it is working so far

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