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Thread: Auto loading images to ASDB file , ImageFX error

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  1. #1
    Have you checked the code for Asphyre Manager to see how it works? I bet that with litle work you could change it so it is capable of loading multiple images a once itno ASDB.

    Also it is ture that loading entire sprite sheats would be much faster than loading individual images but that does require you to create entire spritesheat using some other program, which might in the end be even slower and require more work. Not to mention that by using of sprite sheats you need to change entire spritesheat even if you do just a small change to one of your images.

    The reason why ASDB is implemented into Asphyre is that it actually is managed sprite sheat which alows you to load the textures into your game much faster than you would by loading them from individual files.

  2. #2
    Some missing info in your first post.

    - We don't see where UnmaskAlpha() is called from.
    - How is Dest: TBitmap created before sending as parameter?
    - You are typecasting it, so couldn't it be procedure UnmaskAlpha(Dest: bmp2xlbmp);
    - What is bmp2xlbmp anyway?

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