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Thread: Steamworks pascal headers

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  1. #1
    Well, I think it should fine on XE, since I'm using PAnsiChar everywhere.
    There are some String consts, but after checking it seems they are not used anywhere, it seems.
    www.pascalgameengine.com - Crossplatform 3D game engine

  2. #2
    My FPC game was Greenlit as well.

    I am looking forward to trying your headers!

  3. #3
    Congratulations, what is your game?
    www.pascalgameengine.com - Crossplatform 3D game engine

  4. #4
    Thanks.

    It's a 2D ASCII shooter with scripted sequences and voiceovers, which was reskinned to have graphics. This didn't work too well, because people don't understand why you only shoot in 8 directions and need to line up with enemies, so for Steam version I'm going to polish the ASCII mode and make it default.
    Last edited by shihonage; 15-12-2015 at 08:40 AM.

  5. #5
    Ok guys, so I just uploaded a new version of the headers, and added a SteamManager unit for those who had problems understanding how to call the SteamAPI.

    Here's the link, you can find the 3 relevant files in the /headers folder
    https://github.com/Relfos/steamworks_wrappers
    www.pascalgameengine.com - Crossplatform 3D game engine

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