Well, I think it should fine on XE, since I'm using PAnsiChar everywhere.
There are some String consts, but after checking it seems they are not used anywhere, it seems.
Well, I think it should fine on XE, since I'm using PAnsiChar everywhere.
There are some String consts, but after checking it seems they are not used anywhere, it seems.
www.pascalgameengine.com - Crossplatform 3D game engine
My FPC game was Greenlit as well.
I am looking forward to trying your headers!
Congratulations, what is your game?
www.pascalgameengine.com - Crossplatform 3D game engine
Thanks.
It's a 2D ASCII shooter with scripted sequences and voiceovers, which was reskinned to have graphics. This didn't work too well, because people don't understand why you only shoot in 8 directions and need to line up with enemies, so for Steam version I'm going to polish the ASCII mode and make it default.
Last edited by shihonage; 15-12-2015 at 08:40 AM.
Ok guys, so I just uploaded a new version of the headers, and added a SteamManager unit for those who had problems understanding how to call the SteamAPI.
Here's the link, you can find the 3 relevant files in the /headers folder
https://github.com/Relfos/steamworks_wrappers
www.pascalgameengine.com - Crossplatform 3D game engine
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