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Thread: Steamworks pascal headers

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  1. #1
    Quote Originally Posted by Relfos View Post
    To become a Steamworks developer, right now it is a bit difficult. You have to pay 100$ to be able to put your game in Greenlight, that is basically a voting area for Steam players. The games with more votes are selected to go into Steam, and then you get an oficial invitation from Valve to become a partner.
    Based on that I gues that becoming a Steamworks developer for me is out of the question. I don't have any game yet that I could try to port to steam platform and proabably won't have for some time as development is going rather verry slow (still in early development or maybe I should say planning stage for a few ideas of mine).
    But if you build a test case a small aplication soley build to test the API I can try to compile it with never versions of Delphi and then send you the compiled binaries to test. But that would mean there would be no real means of proper debuging of these.

  2. #2
    Well, I think it should fine on XE, since I'm using PAnsiChar everywhere.
    There are some String consts, but after checking it seems they are not used anywhere, it seems.
    www.pascalgameengine.com - Crossplatform 3D game engine

  3. #3
    My FPC game was Greenlit as well.

    I am looking forward to trying your headers!

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