I know, Koffe still unfinished, but I need to do this.

1886 is actually the engine I wrote for my 2nd PGD Challenge entry. It was written in one week and hacked during the month of the contests, so it has a lot of lacks, bugs and mistakes. And you know none of the judges were able to test it so it was out. Also I realized that I lose a lot of time building engines for the contest, so I decided to release it and work on it before the next Ludum Dare.

The idea isn't to build a state of the art game engine (I left that for the PGD Community Engine). The goal is to have a simple and flexible engine for fast prototyping. Nothing else matters. It's inspired in FreeScape, and you can download version 0.1 (the one I used in the Challenge) here.

Right now I've re-designed the render pipe and the whole UML (but the main structure will be the same octree-based system).