I don't think so, was looking for same thing a while ago and ended up using simple bitmap fonts
I don't think so, was looking for same thing a while ago and ended up using simple bitmap fonts
Bitmap fonts have the benefit that they are much faster to render and take less video memory. It's only 2 textured triangles per character, whereas outlined character can be up to 100 tris. I think it was first Nehe tutorials where i learned how to use WinAPI and OpenGL to create the font 3D models, before i looked into bitmap fonts. Those tutorials save characters into displaylist. I think not even glut was needed, just some simple existing API function.
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