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Thread: oxNewton GLScene Physics Beta release...

  1. #1

    oxNewton GLScene Physics Beta release...

    Take from http://glscene.sourceforge.net/...
    Physics in 3D applications is the next hot thing in the industry. There is no better time than now to get your feet wet with physics simulations because Dave Gravel has just released the beta version of his oxNewton library. This exiting library fully integrates with GLScene thus making physics simulation very easy indeed. OxNewton is based on the free to use Newton Dynamics library and provides physics functionality using the familiar VCL based Delphi way. Head on over and try this excellent GLScene library extension on Dave's web-site.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    oxNewton GLScene Physics Beta release...

    for the sake of humanity.. can't he distribute demos the normal way? i don't want to install and uninstall each demo separately just to test it...

    edit: and he doesn't even ship a copy of newton dll with demos!

    edit: and he wraps the library around yet another dll?!?!?!?!?!?!?!?!

    edit: and he copies the newton dll into system folder, it isn't supposed to be there, it will cause massive confusion when newton dll gets updated, since it usually breaks backwards compatibility by adding parameters to functions...

    edit: and the demos run in fullscreen, changing resolution regardless your choosing.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    oxNewton GLScene Physics Beta release...

    OxNewton is based on the opensource Newton Dynamics library
    newton isnt opensource either

  4. #4

    oxNewton GLScene Physics Beta release...

    Yes the installation is not very good.
    I work to fix this method and to remove all of this exe installation.
    Sorry about it.

    Edited: All current download files is now updated, go in peace.

  5. #5

    Sorry about the Opensource mistake.

    Hi guys, I wrote the news item on the glscene site making the mistake of writing that Newton is Opensource. This statement was incorrect. Newton Dynamics is not open source but free to use. I appologise for this mistake and I have rectified the news item. I hope I have not offended anyone.

  6. #6

    oxNewton GLScene Physics Beta release...

    This news item has also been updated.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #7

    oxNewton GLScene Physics Beta release...

    just a quick warning to anyone trying demos: be careful to choose right screen refresh rate and color depth! there are some absurd values in there, like 2 bit and 100hz refresh rates, seems that demos also ignore the fullscreen checkbox and always run in fullscreen.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    oxNewton GLScene Physics Beta release...

    Do you know what is the word BETA ?
    And if your no happy you close it you delete it and you continue your way.
    I not forcing people to try.
    If your not able to choice the right setting don't use a computer but use a xbox.
    About fullscreen yes it stay full but windowed, again i say it is only BETA.
    Say me where is the problem to run in full screen anyway ?
    I have seen some of your demos and it is not realy better (:
    I start to think you need some sleep time!!!

    Normaly I like all comment from other but you start to come a little bit so heavy for what your able to do your self.

  9. #9

    oxNewton GLScene Physics Beta release...

    Quote Originally Posted by Delfi
    just a quick warning to anyone trying demos: be careful to choose right screen refresh rate and color depth! there are some absurd values in there, like 2 bit and 100hz refresh rates, seems that demos also ignore the fullscreen checkbox and always run in fullscreen.
    Delfi, can you try to be a bit more civilised in your comments about Dave's oxnewton library? You are dumping on a guy who is committed to build a useful link between Delphi/GLSCene and Newton and pretty much spends every awake minute working on his library. You are talking about people here. I don't think the abrasive remarks you posted are warranted.

  10. #10

    oxNewton GLScene Physics Beta release...

    [quote="dinther"]Delfi, can you try to be a bit more civilised in your comments about Dave's oxnewton library? You are dumping on a guy who is committed to build a useful ]

    i was just pointing out a minor problem in the demos, not the library itself.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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