Wow, cool down man

I ask to Anton to see FMX because FMX implements a real abstraction of underlying hardware for graphics. And I said that we can discuss about the bad and the good, but it exists and available. I add this sentence justly to avoid the kind of post you do.

Everyone here know that FMX is not a game engine, and it is even write in the Embarcadero's documentation. The question was not to use FMX as is, for Anton, but see how it is done, and get ideas.
And Yes, you can access to the basic layer, throught FMX.Context.DX11, FMX.Context.GLES,FMX.Context.GLES.Ios and so on.

When Anton said "I want to try to put in my engine a well design abstraction layer" you heard "I want to make a powerfull 3d engine"
--> WTF ??

Frankly, I'm tired about that everytime we said the word "FMX" in Pascal community, it will unchain a curious angry. A bit of frustrating ?


Anton, to teach something, do not "Steer clear of" everything that could open your mind a give you a chance to choose.

cheers,