Finally some progress!
I had to add:
{$IFDEF DARWIN}
{$linkframework Cocoa}
{$linkframework SDL2}
{$linkframework OpenGL}
{$linkframework SDL2_image}
{$linkframework SDL2_mixer}
{$ENDIF}
To the main source file to get it to compile. I have no idea why, though. It now crashes when setting up the OpenGL context during runtime, but at least it's compiling now!
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