I've got FreePascal and Xcode 4.2 installed on a virtual Mac OS X 10.6.7 machine. I've also got the SDL2, SDL2_image and SDL2_mixer frameworks installed and my source files include sdl2.pas, sdl2_image.pas and sdl2_mixer.pas as well as jedi.inc and all sdl inc files. When I try to build my project in Xcode, I get the following errors:


Undefined symbols for architecture i386:
"_Mix_Pause", referenced from:
_TOOLBOX_PAUSEGAME in toolbox.o
"_SDL_GL_SwapWindow", referenced from:
_SCREEN_UPDATESCREEN in screen.o
"_Mix_LoadMUS", referenced from:
_MUSIC_LOADANDPLAYMUSIC$PCHAR in music.o
"_SDL_GL_CreateContext", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_Mix_Resume", referenced from:
_TOOLBOX_PAUSEGAME in toolbox.o
"_IMG_Load", referenced from:
_TOOLBOX_LOADSCREEN$BOOLEAN in toolbox.o
"_Mix_PlayMusic", referenced from:
_MUSIC_LOADANDPLAYMUSIC$PCHAR in music.o
"_Mix_VolumeMusic", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
_TOOLBOX_PAUSEGAME in toolbox.o
_OPTIONS_OPTIONSMENU in options.o
"_SDL_GL_SetAttribute", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_ShowCursor", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_GL_DeleteContext", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_Mix_FreeMusic", referenced from:
_GAMELOOP_RUNGAME in gameloop.o
_MUSIC_LOADANDPLAYMUSIC$PCHAR in music.o
_QUINE_USENEWQUINE in quine.o
"_Mix_Playing", referenced from:
_SOUNDS_PLAYSOUND$BYTE$BYTE in sounds.o
_SOUNDS_NOAFTERBURNERSOUND in sounds.o
_SOUNDS_NOSTATICSOUND in sounds.o
"_SDL_InitSubSystem", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_Mix_HaltMusic", referenced from:
_GAMELOOP_RUNGAME in gameloop.o
_MUSIC_LOADANDPLAYMUSIC$PCHAR in music.o
"_SDL_RWFromFile", referenced from:
_SDL2_SDL_LOADBMP$PCHAR$$PSDL_SURFACE in sdl2.o
_SDL2_MIXER_MIX_LOADWAV$PCHAR$$PMIX_CHUNK in sdl2_mixer.o
"_SDL_FreeSurface", referenced from:
_TOOLBOX_LOADSCREEN$BOOLEAN in toolbox.o
"_Mix_OpenAudio", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_SetWindowPosition", referenced from:
_OPTIONS_OPTIONSMENU in options.o
"_SDL_PollEvent", referenced from:
_INPUT_GETKEYS in input.o
"_Mix_AllocateChannels", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_SetWindowFullscreen", referenced from:
_OPTIONS_OPTIONSMENU in options.o
"_IMG_Quit", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_SDL_DestroyWindow", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_Mix_HaltChannel", referenced from:
_GAMELOOP_RUNGAME in gameloop.o
_SOUNDS_NOAFTERBURNERSOUND in sounds.o
_SOUNDS_NOSTATICSOUND in sounds.o
_QUINE_USENEWQUINE in quine.o
"_SDL_SetWindowSize", referenced from:
_OPTIONS_OPTIONSMENU in options.o
"_SDL_Delay", referenced from:
_INPUT_ANSWERYES$BOOLEAN$$BOOLEAN in input.o
_TOOLBOX_MYDELAY$LONGINT in toolbox.o
"_Mix_LoadWAV_RW", referenced from:
_SDL2_MIXER_MIX_LOADWAV$PCHAR$$PMIX_CHUNK in sdl2_mixer.o
"_SDL_Init", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_Mix_ReserveChannels", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_GetCurrentDisplayMode", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_PumpEvents", referenced from:
_INPUT_PUMPEVENTS in input.o
_TOOLBOX_CIRCULARWIPEIN$BYTE$BYTE in toolbox.o
_TOOLBOX_CIRCULARWIPEOUT$BYTE$BYTE in toolbox.o
"_Mix_Volume", referenced from:
_SOUNDS_PLAYSOUND$BYTE$BYTE in sounds.o
"_SDL_LoadBMP_RW", referenced from:
_SDL2_SDL_LOADBMP$PCHAR$$PSDL_SURFACE in sdl2.o
"_SDL_Quit", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSTART in toolbox.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_SDL_GetMouseState", referenced from:
_TOOLBOX_GETMOUSECOORDINATES in toolbox.o
"_SDL_WarpMouseInWindow", referenced from:
_INPUT_MOVEMOUSEWITHKEYBOARD$BOOLEAN in input.o
_INPUT_SETMOUSEPOSITION$BYTE$BYTE in input.o
_TOOLBOX_GETMOUSECOORDINATES in toolbox.o
"_Mix_PlayChannelTimed", referenced from:
_SDL2_MIXER_MIX_PLAYCHANNEL$LONGINT$PMIX_CHUNK$LON GINT$$LONGINT in sdl2_mixer.o
"_Mix_Quit", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_Mix_PlayingMusic", referenced from:
_GAMELOOP_RUNGAME in gameloop.o
_MUSIC_LOADANDPLAYMUSIC$PCHAR in music.o
_MUSIC_PLAYSPACEMUSIC in music.o
_MUSIC_PLAYBASEMUSIC in music.o
"_Mix_FreeChunk", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_SDL_GetTicks", referenced from:
_P$ASCIISEC_STARTGAME in asciisec.o
_MOVIES_PLAYMOVIE$ANSISTRING in movies.o
_TOOLBOX_DODELAY$LONGINT in toolbox.o
_SPACE_FLYINSPACE in space.o
_ONBASE_ONABASE in onbase.o
_MAINU2_NAVCOMPUTER in mainu2.o
_MAINU4_HANDLEKEYS in mainu4.o
...
"_Mix_CloseAudio", referenced from:
_INPUT_GAMEWINDOWCLOSED in input.o
_TOOLBOX_PROGRAMSHUTDOWN in toolbox.o
"_SDL_CreateWindow", referenced from:
_TOOLBOX_PROGRAMSTART in toolbox.o
"_SDL_SetWindowIcon", referenced from:
_TOOLBOX_LOADSCREEN$BOOLEAN in toolbox.o
ld: symbol(s) not found for architecture i386
An error occurred while linking
asciisec.pas(634,19) Error: Error while linking
asciisec.pas(634,19) Fatal: There were 1 errors compiling module, stopping
Fatal: Compilation aborted


It pretty much seems like it isn't finding any sdl2 libraries/frameworks, but I can't for the life of me figure out what I'm doing wrong?