Hi,

Think I found it ...

// something animated
BackGround[z,x,y].Image := mySpriteSheet;
BackGround[z,x,y].AnimStart:=2;
BackGround[z,x,y].AnimCount:=2;

or
// single sprite
BackGround[z,x,y].Image := mySpriteSheet;
BackGround[z,x,y].AnimStart:=44;
BackGround[z,x,y].AnimCount:=1;


Since I have in sprite sheet animated and non animated parts... I predefine which position has animation how much etc..I think it could work. Will try it.