Page 11 of 11 FirstFirst ... 91011
Results 101 to 109 of 109

Thread: GUNS - Reloaded

  1. #101

    GUNS - Reloaded

    Traveller, I saw your post about that earlier tonight. So I've downloaded it. Seems OK too, just trying to generate a SWF movie.

    It might be a little rough around the edges and it's very dull.. Peter Jackson, I aint

  2. #102

    GUNS - Reloaded

    Damnit!.. I just can't seem to get a decent framerate when I'm playing back the recording.

  3. #103
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    GUNS - Reloaded

    Are you trying to capture it while running from the compiler? I found that doing so in FRAPS caused a major lag in GQ while executing from Laz. It seems that the debugger really gets in the way here.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #104

    GUNS - Reloaded

    No, from a compiled Exe.

    It's just not capturing fast enough or something.. I dunno.

    I'll try again in a couple of days, right now I'm off to PARTEY

    Catch up with you guys in the New Year.

    Have a good one.

  5. #105
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    GUNS - Reloaded

    What I once did was put my TV out from my graphics card to my TV in from my TV card. This way it's easy to record demo's. And it's even better to have 2 computers. 1 for the game, 1 for recording . But now I also use Fraps.

    Edit; And you can capture everything thats rendered to your TV. (for ripping movies 'n' stuff )
    NecroSOFT - End of line -

  6. #106

    GUNS - Reloaded

    OK, I've got a working heatray and I've improved the Minigun.

    With the new weapons classes, the heatray only took about half an hour to make and most of that was tinkering. It's got quite a short range, but it's not supposed to be for cooking dinner 20 miles away.

    The mini gun is working well now. It's quite fierce but with its fierceness comes a handicap to compensate for its power... The longer you hold down the fire button, the more firepower it throws out, but the gyroscopic forces of the barrel spinning stop you from aiming the barrel which makes tracking targets very difficult. So if you're trying to hit someone who's flying around, you have to be very lucky.. but if someone is stationary, you can nail-em...

    Next stop.. Rocket Launcher and Beam Gun.

    None of the weapons are taking ammo into account at the moment, but that's all implemented in the base weapon class, so I can get that working at my leasure.

    More screenies will follow soon, but I'll have to host them myself as it appears that the old screen shots have gone


    I need some decent royalty free sounds now for the minigun and heat ray. I'd like something like the old War of the Worlds sound for the heat ray.

  7. #107

    GUNS - Reloaded

    Progress.. some anyway..

    I've changed the control system. Now it plays more like Abuse than the original Guns.

    Keys [Up] for Thrust [left][Right] for fly left/right [down] for shields.
    All aiming is done via the mouse now.
    Right click places the user in free look mode to explore the mission.
    It's actually a lot easier to fly/control now.

    I've still got some bugs to iron out in this mode, but it's looking promising.

    I had a little bit of a play with some different effects for the fire and explosions. I'm using a tool called ExGen, which I've purchased as it exports to a format compatible with my CBCFoundation animation classes. i.e. 4 cols by 6 rows..So far all the apps I've seen only export as either individual images which I'd have to crop by hand or they only export movies.. not really useful.

  8. #108

    GUNS - Reloaded

    I've waffled on about how nice things are looking these days, so I thought I'd put a very simple flash file together showing the new Heat Ray.

    I can't watch this without the Eve of War tune in my head now.. Dum Dum Duuurrr

    http://www.cerebral-bicycle.co.uk/im...ftheworlds.swf

  9. #109

    GUNS - Reloaded

    Quote Originally Posted by jasonf
    I've waffled on about how nice things are looking these days
    You're not alone on that one!

    Looking forward to playing your game!

    I was wondering though, with all the destruction going on in there, the rest of the city looks surprisingly clean. One should expect at least a few broken windows, some smoke plumes and broken streetlights.

Page 11 of 11 FirstFirst ... 91011

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •