Repeat that last sentence more often and you'll do just fineOriginally Posted by jasonf
Repeat that last sentence more often and you'll do just fineOriginally Posted by jasonf
Success!
I've managed to solve my immortal creatures problem.. turned out that my fantastic generic damage and armour calculations were fataly flawed. Well, that's what happens when you're coding after sinking half a crate of Stella..
So tonight I've been quite productive. I've fixed the damage calculations and fixed a stupid bug with the weapon rotation... and added the weapon muzzel flash.
So here for your viewing pleasure.. the Guns Reloaded Minigun
I know, it's not much.. but progress is progress.
That looks quite stunning.
I'd like to see a video of that thing
Hey thats a great idea. Make a small video of a single round or session. I'm dying to see how the engine performs.
You can post it on ZippyVideos.com!
I was gonna say FRAPS
...but I think either Traveler or cairnswm was using something else during the last PGD Annual.
It turned out some pretty good results, wouldn't mind knowing what they used either...?
I was gonna make a little demo video myself --well I did-- but FRAPS slowed down my game do it didn't take well. :?
Make sure that your game has focus before hitting F9. (it's F9 for me anyways) This will make sure that FRAPS knows that it's your program that should be captured and not say... FRAPS it's self or the desktop.
Found that out myself one time.
EDIT: Just say you other post, I use OpenGL in my game, not SDL... akaik FRAPS only does DirectX(DirectDraw/D3D) and OpenGL...
I useCamStudio for video screencaptures. Works like a charm
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