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Thread: GUNS - Reloaded

  1. #91

    GUNS - Reloaded

    Quote Originally Posted by jasonf
    whilst getting the same result you already have.

    (..)

    But once you're past that, (..) you can do more than was possible before.
    Repeat that last sentence more often and you'll do just fine

  2. #92

    GUNS - Reloaded

    Success!

    I've managed to solve my immortal creatures problem.. turned out that my fantastic generic damage and armour calculations were fataly flawed. Well, that's what happens when you're coding after sinking half a crate of Stella..

    So tonight I've been quite productive. I've fixed the damage calculations and fixed a stupid bug with the weapon rotation... and added the weapon muzzel flash.

    So here for your viewing pleasure.. the Guns Reloaded Minigun





    I know, it's not much.. but progress is progress.

  3. #93

    GUNS - Reloaded

    That looks quite stunning.

    I'd like to see a video of that thing

  4. #94
    Co-Founder / PGD Elder WILL's Avatar
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    GUNS - Reloaded

    Hey thats a great idea. Make a small video of a single round or session. I'm dying to see how the engine performs.

    You can post it on ZippyVideos.com!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #95

    GUNS - Reloaded

    What's the best video capture app to your knowledge then?.. I was thinking of using FRAPs, but it's not free anymore.

  6. #96
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    GUNS - Reloaded

    I was gonna say FRAPS

    ...but I think either Traveler or cairnswm was using something else during the last PGD Annual.

    It turned out some pretty good results, wouldn't mind knowing what they used either...?

    I was gonna make a little demo video myself --well I did-- but FRAPS slowed down my game do it didn't take well. :?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #97

    GUNS - Reloaded

    I can't get FRAPS to work. It records from things like Neverwinter Nights, but not Guns Reloaded.

    Any ideas?

  8. #98

    GUNS - Reloaded

    In fact, I've just tested Garland's Quest, and FRAPS is fine with that.

  9. #99
    Co-Founder / PGD Elder WILL's Avatar
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    GUNS - Reloaded

    Make sure that your game has focus before hitting F9. (it's F9 for me anyways) This will make sure that FRAPS knows that it's your program that should be captured and not say... FRAPS it's self or the desktop.

    Found that out myself one time.

    EDIT: Just say you other post, I use OpenGL in my game, not SDL... akaik FRAPS only does DirectX(DirectDraw/D3D) and OpenGL...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #100

    GUNS - Reloaded

    I useCamStudio for video screencaptures. Works like a charm

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