At this moment I'm buisy with interface creation for my RPG game... As soon as I've finished I have several major upgrades pending:
- Render and no-collision elements to reduce getting stuck and improve preformance
- Memory optimization (thanks to Lazarus forum) will enable almost infinite maps generation
- Better controls (requires to make a few changes to Castle Game Engine source) to prevent getting stuck at different map elements
- Overworld map generation by Height Map (not Mesh)
I wish I could make that quickly. But still I didn't study shaders so well to use them properly... I've tried srAlways mode (which provides shaders for me) and it gives much smoother results for lights, but there is flickering (at least in my defect graphics card)... I can't promise I'll fix this issue quickly... But I also wish I could do it as soon as possibleI hope you can fix that lighting glitch. It's a bit annoying.
Bookmarks