Page 3 of 3 FirstFirst 123
Results 21 to 30 of 42

Thread: Mazer - procedural maze generator in Lazarus using Castle Game Engine

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    That's a fine screenshot. Walls&floor&ceiling are not always correctly lit (e.g. you can see that the floor is too bright in the screenshot). I suggest I'm doing something wrong with blender export. Anyway, I need some time to understand and implement by-pixel shadows (there's a tutorial I didn't study yet).
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  2. #2
    Finally I'm done with Tile Manager (or, rather one of its parts). Plus some works on light management (still buggy).

    Attached Images Attached Images
    Last edited by eugeneloza; 18-10-2015 at 08:26 PM.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  3. #3
    Keep up the great work mate

  4. #4
    Well, practically I've failed the self-set deadline to finish the tileset by the end of the year. I lacked just maybe a few hours. In the very end when almost everything was ready, I've come across an evil bug, that stopped the progress. I already know how to fix it (and it'll be even better, than I've planned)... but that's for the next year...
    I've had a possibility to run around the new tileset and really liked it. 93 tiles and ~100 map objects. That's gonna be cool.
    Moreover, I'm really impressed how Castle Game Engine keeps FPS without the planned optimizations.






    Last edited by eugeneloza; 26-12-2015 at 05:43 PM.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  5. #5
    Fix the bug fix the bug fix the bug fix the bug...
    No signature provided yet.

  6. #6
    Well, I use the best quality algorithm out there (spline)... so, that might be the problem. However, it really produces 'best' results. I'll play with TTerrainNoise settings anyway...
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  7. #7
    PGDCE Developer Carver413's Avatar
    Join Date
    Jun 2010
    Location
    Spokane,WA,Usa
    Posts
    206
    I think you need to smooth it out some

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •