Super Vegeta , thank you!

Now that you told me , it makes sense ... and a lot of sense. Especially the disk io part . My game hangs for a sec when the Music changes.

I Need to rewrite the functions.

Load all Sound and Music effects on Startup . And then just Play the appropriate channel instead.
So if a Bullett is shoot by 5 different alliens instead of wasting disk i/o I just Play the channel from Memory when needed.


Thank you for this great advice!!!